Create a rolling ball controller (top-down like "Waves")? Example included.

Sure here’s my components:

The important thing to remember here is how this is all parented, because it’s the parenting that’s causing the tumbling issues.

So I have it like this:



[Root] Container (Sphere shape with no visibility)
    Ball (My mesh I'm using the for the ball you move around)
    Camera_Target (Arrow primitive with no visibility)
        Spring_Arm1
            Camera


Make sure that the Ball and the Camera Target are both children under the same parent. That’s an easy part to mess up because the sorting for that kind of thing can be tricky.

After that, you basically want to reference both components, grab the world location of the Ball, then use that vector to move the Camera Target to. You do this once per tick, and it’s probably safer to make sure that’s the last thing in your scrupt that happens. You should be able to figure it out with the two screenshots I’ve provided.