Hey!
It worked! I can’t thank you enought for helping me with this!
With the risk of being a pain in the a… Just one thing that I don’t understand how to manage yet. So, when I destroy the component in the BP, I have to manually change something in the actor to it “understand” that It’s destroyed. Its even written that the actor should call this node itself to the component be destroyed…
I tried to call an “actor component bp” inside the actor to trigger the “destroy component” but I have to compile the code to work, i can’t understand how to destroy it…
Sending a video …
Don’t know what that I’m supposed to do here, because in runtime the actor will not be moveable or I’ll be able to compile the BP …