Crashing with projectiles/blueprint spawning projectiles

Hey.

This is just a fast eval from looking through your log:

It seems like that your array is trying to get an item where is none (Attempted to get an item from array Inventory out of bounds).

Probably because the ActivationCompenent seems to be empty (Accessed None ‘ActivationComponent’), same for Comp.

Could you show the full Blueprint and give some description what happens in general in that or those sequences?

Best