Crashing while loading map / Landscape recovery

Hello!

I’m currently working on a big project but when I try to build it it stoped at Building Streaming Textures or something like that. I tried again and same error. When I tried to open it again it crashes while the “Registering actors” is going on, with this message:

Fatal error: [File:D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\GenericPlatform\GenericPlatformMemory.cpp] [Line: 263]
Ran out of memory allocating 114706092 (109.4 MiB) bytes with alignment 1. Last error msg: El archivo de paginación es demasiado pequeño para completar la operación..

My current specs are:

  • Unreal Engine 5.6.0
  • Windows 11
  • RTX 3080 8GB (With two monitors at 1080x1920 60Hz I also disabled one of them while building the second time).
  • 16GB DDR4 RAM
  • Ryzen 7 3700X (8-core)
  • SSD (Where I have 100GB of virtual memory)
  • HDD (Where I have my project and the installation of Unreal Engine)

I don’t if my PC is the problem but I also have various issues like sometimes super slow loading times, rendering issues and I can’t assembly MetaHumans and when I could assembly one it didn’t show skin textures and I couldn’t fix it.

I also read that maybe the map got corrupted so, is there any way to recover the landscape?

Thank you in advance!

Hello there @ShadowWolf2190!

The error you are getting indicates that UE is running out of memory, as your system is taking quite a toll for a big project.

The first step to resolve the problem would be to close the engine, go to Control Panel > System > Advanced System Settings > Performance > Settings > Advanced > Virtual Memory, uncheck “Automatically manage…”, choose custom size, and set it to 32768/131072 (which is equal to 128 GB). After the change, re-open your project, and check if the crash is still present.

image

As for your setup, 16GB is a bit to close for engine work, specially in a demanding project. I would suggest installing more RAM (target 24/32 GB), and if possible, moving your project to the SSD, as working on the HDD will definitely affect your performance.

Finally, regarding the map, you can navigate to your project folder, and check the Saved folder for any autosaves or backups. There should be .umap files with old versions of your map, which can be tested in empty projects, for recovery.

Thank you for your answer!

I tried to put the Virtual Memory to 32768 and 131072, but still crashes. Every time I launch it I get a new error but it almost all the time say:

GPU Crashed or D3D Device Removed

GPU ran out of memory

What I don’t understand is why the project go so slow, before this issue i was running the game smothly in Epic quality and I was using 64GB of Virtual Memory. Now if I import the map to another project it goes extremelly slow and I can’t do anything.

Thank you again for your help!