is correct!
For others, and for future reference, I made a wiki on this subject a while back here:
Wiki: Custom Character Movement Component
**Note On Subclassing / Blueprinting C++ Class**
Be careful when subclassing a C++ class that uses this structure, **you can't change the custom movement component later** without having blueprinted versions of this class completely freak out.
Since you usually blueprint character C++ classes, this is an important precaution to remember!
Rama