crashes UE5.6

hello sir …when will this problem fix..my job depend on this…

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x000002fda20b3668

UnrealEditor_GeometryCore!UE::Geometry::FDynamicMesh3::AddTriangleEdge() [D:\build++UE5\Sync\Engine\Source\Runtime\GeometryCore\Public\DynamicMesh\DynamicMesh3.h:1758]
UnrealEditor_GeometryCore!UE::Geometry::FDynamicMesh3::AppendTriangle() [D:\build++UE5\Sync\Engine\Source\Runtime\GeometryCore\Private\DynamicMesh\DynamicMesh3_Edits.cpp:209]
UnrealEditor_MeshConversion!FMeshDescriptionToDynamicMesh::Convert() [D:\build++UE5\Sync\Engine\Source\Runtime\MeshConversion\Private\MeshDescriptionToDynamicMesh.cpp:303]
UnrealEditor_GeometryScriptingCore!UGeometryScriptLibrary_StaticMeshFunctions::CopyMeshFromSkeletalMesh() [D:\build++UE5\Sync\Engine\Plugins\Runtime\GeometryScripting\Source\GeometryScriptingCore\Private\MeshAssetFunctions.cpp:822]
UnrealEditor_MetaHumanCharacterEditor!UE::MetaHuman::Build::MergeHeadAndBody() [D:\build++UE5\Sync\Engine\Plugins\MetaHuman\MetaHumanCharacter\Source\MetaHumanCharacterEditor\Private\Subsystem\MetaHumanCharacterBuild.cpp:232]
UnrealEditor_MetaHumanCharacterEditor!FMetaHumanCharacterEditorBuild::MergeHeadAndBody_CreateTransient() [D:\build++UE5\Sync\Engine\Plugins\MetaHuman\MetaHumanCharacter\Source\MetaHumanCharacterEditor\Private\Subsystem\MetaHumanCharacterBuild.cpp:1349]
UnrealEditor_MetaHumanDefaultEditorPipeline!operator/() [D:\build++UE5\Sync\Engine\Plugins\MetaHuman\MetaHumanCharacter\Source\MetaHumanDefaultEditorPipeline\Private\MetaHumanDefaultEditorPipelineBase.cpp:263]
UnrealEditor_MetaHumanDefaultEditorPipeline!UMetaHumanDefaultEditorPipelineBase::BuildCollection() [D:\build++UE5\Sync\Engine\Plugins\MetaHuman\MetaHumanCharacter\Source\MetaHumanDefaultEditorPipeline\Private\MetaHumanDefaultEditorPipelineBase.cpp:319]
UnrealEditor_MetaHumanCharacterPalette!UMetaHumanCollection::Build() [D:\build++UE5\Sync\Engine\Plugins\MetaHuman\MetaHumanCharacter\Source\MetaHumanCharacterPalette\Private\MetaHumanCollection.cpp:150]
UnrealEditor_MetaHumanCharacterEditor!SMetaHumanCharacterEditorWardrobeToolView::BuildCollection() [D:\build++UE5\Sync\Engine\Plugins\MetaHuman\MetaHumanCharacter\Source\MetaHumanCharacterEditor\Private\UI\Views\SMetaHumanCharacterEditorWardrobeToolView.cpp:1207]
UnrealEditor_MetaHumanCharacterEditor!SMetaHumanCharacterEditorWardrobeToolView::ApplyWearRequest() [D:\build++UE5\Sync\Engine\Plugins\MetaHuman\MetaHumanCharacter\Source\MetaHumanCharacterEditor\Private\UI\Views\SMetaHumanCharacterEditorWardrobeToolView.cpp:1177]
UnrealEditor_MetaHumanCharacterEditor!SMetaHumanCharacterEditorWardrobeToolView::OnWardrobeToolItemActivated() [D:\build++UE5\Sync\Engine\Plugins\MetaHuman\MetaHumanCharacter\Source\MetaHumanCharacterEditor\Private\UI\Views\SMetaHumanCharacterEditorWardrobeToolView.cpp:832]
UnrealEditor_MetaHumanCharacterEditor!V::TBaseSPMethodDelegateInstance::ExecuteIfSafe() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:309]
UnrealEditor_MetaHumanCharacterEditor!TDelegate<void __cdecl(TSharedPtr<FMetaHumanCharacterAssetViewItem,1>),FDefaultDelegateUserPolicy>::ExecuteIfBound<void,0>() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Delegates\DelegateSignatureImpl.inl:635]
UnrealEditor_MetaHumanCharacterEditor!SListView<TSharedPtr<FMetaHumanCharacterAssetViewItem,1> >::Private_OnItemDoubleClicked() [D:\build++UE5\Sync\Engine\Source\Runtime\Slate\Public\Widgets\Views\SListView.h:1154]
UnrealEditor_MetaHumanCharacterEditor!STableRow<TSharedPtr<FMetaHumanCharacterAssetViewItem,1> >::OnMouseButtonDoubleClick() [D:\build++UE5\Sync\Engine\Source\Runtime\Slate\Public\Widgets\Views\STableRow.h:438]
UnrealEditor_Slate!UE::Core::Private::ReallocTo<3,TSizedHeapAllocator<32,FMemory>::ForAnyElementType>() [D:\build++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:456]
UnrealEditor_Slate!FSlateApplication::RoutePointerDoubleClickEvent() [D:\build++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:5854]
UnrealEditor_Slate!FSlateApplication::ProcessMouseButtonDoubleClickEvent() [D:\build++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:5839]
UnrealEditor_Slate!FSlateApplication::OnMouseDoubleClick() [D:\build++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:5802]
UnrealEditor_ApplicationCore!FWindowsApplication::ProcessDeferredMessage() [D:\build++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:3056]
UnrealEditor_ApplicationCore!FWindowsApplication::DeferMessage() [D:\build++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:3570]
UnrealEditor_ApplicationCore!FWindowsApplication::ProcessMessage() [D:\build++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:2725]
UnrealEditor_ApplicationCore!FWindowsApplication::AppWndProc() [D:\build++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:1722]
user32
user32
UnrealEditor_ApplicationCore!FWindowsPlatformApplicationMisc::PumpMessages() [D:\build++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsPlatformApplicationMisc.cpp:145]
UnrealEditor!FEngineLoop::Tick() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5554]
UnrealEditor!GuardedMain() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:187]
UnrealEditor!GuardedMainWrapper() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:128]
UnrealEditor!LaunchWindowsStartup() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:282]
UnrealEditor!WinMain() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:339]
UnrealEditor!__scrt_common_main_seh() [D:\a_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll