So you’re trying to apply all the bones on another mesh.
You might want to create a kill cam or something. But you could use some traditional methods.
- Parent-Child meshes with same blueprint on both works correct.
- Via animation retargeting, you can use different skeletons with one single animation blueprint to calculate.
Your method isn’t part of good practice. UE5 can do that but you’ll head to your own rain of errors.