You’re right. I didn’t set the capture source correctly when I checked initially. I’ve submitted the ticket here: Unreal Engine Issues and Bug Tracker (UE-39658)
This also happens with Normal in RGB mode.
You’re right. I didn’t set the capture source correctly when I checked initially. I’ve submitted the ticket here: Unreal Engine Issues and Bug Tracker (UE-39658)
This also happens with Normal in RGB mode.