The workaround is to create a simple blueprint which only has one static mesh component and use this instead. you can have as many as you want this way.
If you need a more detail description on how to do it, let me know.
The workaround is to create a simple blueprint which only has one static mesh component and use this instead. you can have as many as you want this way.
If you need a more detail description on how to do it, let me know.