I’m having this same issue as well.
Here’s the crash trace i’m getting:
UnrealEditor_Engine!AActor::GetWorld() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Actor.cpp:578]
UnrealEditor_GameplayDebugger!UGameplayDebuggerLocalController::OnDebugDraw() [D:\build\++UE5\Sync\Engine\Source\Runtime\GameplayDebugger\Private\GameplayDebuggerLocalController.cpp:208]
UnrealEditor_GameplayDebugger!V::TBaseUObjectMethodDelegateInstance::ExecuteIfSafe() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:667]
UnrealEditor_Engine!UDebugDrawService::Draw() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Debug\DebugDrawService.cpp:93]
UnrealEditor_Engine!UDebugDrawService::Draw() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Debug\DebugDrawService.cpp:76]
UnrealEditor_Engine!UGameViewportClient::Draw() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\GameViewportClient.cpp:1954]
UnrealEditor_Engine!FViewport::Draw() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\UnrealClient.cpp:1754]
UnrealEditor_UnrealEd!UEditorEngine::Tick() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\EditorEngine.cpp:2279]
UnrealEditor_UnrealEd!UUnrealEdEngine::Tick() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\UnrealEdEngine.cpp:550]
UnrealEditor!FEngineLoop::Tick() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5921]
UnrealEditor!GuardedMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:180]
UnrealEditor!GuardedMainWrapper() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:118]
UnrealEditor!LaunchWindowsStartup() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:258]
UnrealEditor!WinMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:298]
UnrealEditor!__scrt_common_main_seh() [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll```