We are interested in getting to bottom of this whether it’s a bug with engine or resolving issue so you can continue your project. You wrote," crashes literally started happening instant I introduced another layer to my Character BP and Anim BP, and started adding functionality to new layers, which involved renaming some functions."
- What do you mean by you “introduced another layer to your Character Blueprint and Anim Blueprint?” Please be specific.
- If you renamed some functions, engine may still be trying to call those functions somewhere in your Blueprints by their original name.
- Are you able to revert your Character and Animation Blueprints to a state before you added functionality? If so, does engine crash?
- Was this project started in a previous version of Engine before opening in version 4.8?
Please answer with as much detailed information as possible.
Thanks.