Crash upon Project Settings

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Tried it again. This time I used the latest 4.15. I was using 4.16 ( I may try that one later ).

Your fix works! Thanks.

I hope the fix is implemented soon.

BTW, using Void Linux / CLANG 3.9 / now Unreal 4.15.(2?) / Mono 4.8.1

Also, to make life a bit easier, these are the steps I took. In the IOSTargetSettingsCustomization.cpp and in the section you mentioned - FIOSTargetSettingsCustomization::FindRequiredFiles at line 1024:

  1. Copy from the #if PLATFORM_MAC to (but not including) #else.
  2. Paste the copy above the #else.
  3. Change #if to #elif & MAC to LINUX in the second #if (the pasted copy).
  4. Change “sh” to “bash”.
  5. Change Mac to Linux in the RunMono.sh path.
  6. Save & recompile/compile.

I hope that helps until the fix is in.