,
Tried it again. This time I used the latest 4.15. I was using 4.16 ( I may try that one later ).
Your fix works! Thanks.
I hope the fix is implemented soon.
BTW, using Void Linux / CLANG 3.9 / now Unreal 4.15.(2?) / Mono 4.8.1
Also, to make life a bit easier, these are the steps I took. In the IOSTargetSettingsCustomization.cpp and in the section you mentioned - FIOSTargetSettingsCustomization::FindRequiredFiles at line 1024:
- Copy from the #if PLATFORM_MAC to (but not including) #else.
- Paste the copy above the #else.
- Change #if to #elif & MAC to LINUX in the second #if (the pasted copy).
- Change “sh” to “bash”.
- Change Mac to Linux in the RunMono.sh path.
- Save & recompile/compile.
I hope that helps until the fix is in.