Hi, thanks for the response. I’m seeing the same behavior with that code snippet. Are you seeing something different?
Hey again,
It looks like it’s working on my end.
Attached is a project that I am testing with.
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Hey, sorry for the very long delay. I’m looking into this again. There seems to be something wrong with that project. I can’t compile it and the errors I’m getting are pretty weird. Visual studio thinks there are syntax errors in the generated headers.
UPDATE: I was able to get your code running back in my original project. I now DO see one change with it. In 14.1, blueprints WILL spawn from the template. However, any blueprint with a procedural mesh component does NOT appear.
Unfortunately, this means I can’t use it. I’m trying to avoid some of the high cpu cost of initializing a procedural mesh component from a static mesh by spawning an actor from a template.
Hey ,
Since your current issue seems to be a bit different than the original issue in this thread, would you mind creating a new topic that relates to Spawning Actors from Templates not working when the blueprint contains a PMC?
You can create the thread in the Bug Reports section. Please provide as much information as possible, or even a test project so that we can reproduce the issue and see if a ticket needs to be entered.
Thanks!
I was trying for 40 minutes spawn the actor with a template and your ExistingActor->GetClass() saved my life. Thanks.