And another. It is super obvious that the limits on resources in the shader blueprints needs to come up a bit. What can we do?
MachineId:5EC548EE4D5D55BBAD00FDA818B6329C
EpicAccountId:0d22223890c14e53a7b95ab62128b47c
Unknown exception - code 00000001 (first/second chance not available)
"Assertion failed: IsValidRef(GBufferResourcesUniformBuffer) [File:d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\renderer\private\PostProcess//SceneRenderT
UE4Editor_Core!FDebug::AssertFailed() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\core\private\misc\outputdevice.cpp:354]
UE4Editor_Renderer!FSceneRenderTargets::GetGBufferResourcesUniformBuffer() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\renderer\private\postprocess\scenerendertargets.h:408]
UE4Editor_Renderer!FDeferredPixelShaderParameters::Set<FRHIPixelShader * __ptr64>() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\renderer\private\postprocess\scenerendertargets.cpp:2380]
UE4Editor_Renderer!FMaterialShader::SetParameters<FRHIPixelShader * __ptr64>() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\renderer\private\shaderbaseclasses.cpp:254]
UE4Editor_Renderer!FPostProcessMaterialPS::SetParameters() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\renderer\private\postprocess\postprocessmaterial.cpp:100]
UE4Editor_Renderer!FRCPassPostProcessMaterial::Process() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\renderer\private\postprocess\postprocessmaterial.cpp:199]