The Bad Cast and Error GM appeared only when I deleted GM before start UE, cause in opposite case UE will crash. And this Bad Cast error solve the problem with crashing cause when I reset node and cast become normal UE start crashing
If I somehow can help you with exploring this issue by sharing files, just tell me and I will share it with you
Oh I see, you removed the class externally so it didnāt crash. Iām still uncertain why your pawn canāt cast to the GM at all, I canāt replicate it on my end but it does still seem like a bug despite that.
Unfortunately due to policies I canāt download project files. I would report it with as much information as you can, just to be safe:
https://www.unrealengine.com/en-US/support/report-a-bug
I already sent report through bug report form
ue5 Is SUPER BUGGY!
Exactly the same When I build the following circular reference (MyHero MyPlayerController MyMode MyHero), I have the same problem as you, and the 5.4 version has no such problem.
Some days ago i found IK redirection behavior of version 5.4 is inconsistent with the editor after packaging-the characters hands and legs seems to have their own thoughts. To solve this bug, upgrade to version 5.6, and more bugs appear
I have this exact issue with my project with this callstack whenever I try to launch the editor:
Assertion failed: !Object->HasAnyFlags(RF_NeedLoad | RF_NeedInitialization) [File:D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading2.cpp] [Line: 10517]
Object='BP_CombatSystem_C /Game/Blueprints/Core/BP_CombatSystem.Default__BP_CombatSystem_C' (000002036293B900), Flags=Public | ClassDefaultObject | ArchetypeObject | NeedLoad | WasLoaded, InternalFlags=0x04508000
UnrealEditor_Core
UnrealEditor_CoreUObject
I was able to fix it once by reverting the BP to an earlier version, but after remaking the changes it started to happen again. I didnāt even have any errors or anything in them. Iāll try deleting the file and recreating it entirely, but any help on how to fix this issue will be great.
Any news on this? I have the same problem.