Thanks for the quick reply! That’s stopped the crashing but interestingly that means that
AActor* Owner = GetOwner();
in BeginPlay() doesn’t set Owner. Is there a circumstance where GetOwner() doesn’t work?
ty
Thanks for the quick reply! That’s stopped the crashing but interestingly that means that
AActor* Owner = GetOwner();
in BeginPlay() doesn’t set Owner. Is there a circumstance where GetOwner() doesn’t work?
ty