if your game crashes your owner ptr is not valid.
To be sure try this:
if(Owner)
{
Owner->SetActorRotation(FRotator(0.0f, OpenAngle, 0.0f));
}
if your game crashes your owner ptr is not valid.
To be sure try this:
if(Owner)
{
Owner->SetActorRotation(FRotator(0.0f, OpenAngle, 0.0f));
}