error persist even in 4.0.2.
Platform: Mac
Device: Bluetooth PS3 Sixaxis
- Official UE4 4.0.2 - Launcher Crash
- Official UE4 4.0.2 - C++ Project Crash
- Custom UE4 Build 4.0.2 without fixing anything - Editor launcher do not crash (so, it works?).
- Custom UE4 Build 4.0.2 without fixing anything - C++ Project created with official release (paths changed): crash.
- Custom UE4 Build 4.0.2 without fixing anything - C++ Project created with custom build: clang error (different branches of clang detected in PCHs, another issue).
- Custom UE4 Build 4.0.2 without fixing anything - Print Project. WORKS!!! (sidescroller) ← why?
So, downloading source code and running built Editor works with PS3 sixaxis connected, until you try to run a c++ project instead of a BP project, maybe those c++ projects are using official release resources (dylibs from /Users/Shared/UnrealEngine/4.0/…) even being created or built with my own fork that is in a different directory.
Even where it works, I’m only able to move with stick. I can’t map X to jump for example, or can’t figure out what Gamepad input print event is, or if I must map it from a config.ini file like in UDK, but that’s another history.