Crash on editor startup 4.7 after convert 4.6.1

Still no luck for reproducing the crash.

I’m taking a 4.6 Rolling Ball Template (just a random starting point), creating a new Blueprint class (BlueprintType1), creating a macro in the level blueprint that includes the following nodes:

Then I’m converting that project to 4.7.2 and trying to Play In Editor. It’s simply not crashing for me.