Crash of packaged game "Assertion failed: SchemaIt != SchemaEnd"

The Problem still persists in Preview 2 of Unreal Engine 5.

I figured out that the Live Link Pose node in the Animation Blueprint seems to be the cause of the issue. Since the Facial Capture is the whole point of the project, I can’t really get rid of it. Anyway, this appears to be a bug with the Live Link Plugin.

grafik

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