[Crash]: MovedComponent None not initialized deleteme 0

Pink Storage is a AI Controller.

#My Spawn Code

void AVictoryPower::JoySpawn_Creatures_Implementation(AEvolver* NewCreature)
{
	if(!NewCreature) return;
	//~~~~~~~~~~~~~
	
	//~~~ Pink Storage ~~~
	APinkStorage * ThePinkStorage = VictoryPC->CreatePinkStorage();
	
	//~~~ Send to Pink Storage ~~~
	if(ThePinkStorage) ThePinkStorage->Possess(NewCreature);
	
	//~~~ No Gravity In Editor Mode ~~~
	NewCreature->SERVER_SetGravityScale(0);
	
	//~~~ Victory Transform Initial ~~~
	NewCreature->SERVER_UpdateVictoryTransformToCurrent();
	
	//Turn to Face
	NewCreature->TurnToFaceAngle = NewCreature->GetActorRotation();
}

//main spawn function
{
	
	//PotentialBP ?
	if (!VictoryPC->SkelBP) return;
	//~~~~~~~~~~~~~~~~~~~~~~~~~~~
	
	SpawnInfo.bNoCollisionFail = true;	//its a global var for general use
	SpawnInfo.Owner = VictoryPC; //the player controller
	
	AVictorySkel* NewCreature = 
		GetWorld()->SpawnActor(VictoryPC->SkelBP, GetActorLocation() ,GetActorRotation() + FRotator(0,90,0), SpawnInfo );

	//~~~ Controller not created ~~~
	if(!NewCreature) return;
	//~~~~~~~~~~~~~~~~~~~~~
	
	JoySpawn_Creatures(NewCreature);
}