[Crash]: MovedComponent None not initialized deleteme 0

haha yea I took that code out, but that doesnt seem to have much to do with the issue :slight_smile:

Because I am not even the one who needs to be doing the checking

The crash is occurring not within my GameMode code, the crash is occurring because the actors are moving, however they start moving.

It is only when I spawn, delete them all, and then spawn some more that this crash occurs

so there’s some kind of overlap occurring within the engine between the recently deleted actors and the newly spawned actors,

that only becomes issue once the newly spawned actors start moving, which happens to be when I start game mode and give the actors gravity so they fall to the ground.

#Thanks Neil!

Thanks for the emotional support with this Neil!

:slight_smile:

Rama