[Crash]: MovedComponent None not initialized deleteme 0

#bActorInitialized

I added a check thanks to Neil to see if Actor is initialized properly

if it did not get initialized properly during spawn I delete it, an I also run this check when switching to Game Mode / when the actors start moving aorund

//Evolvers
for ( TObjectIterator Itr; Itr; ++Itr )
{
	//Evolver is Valid?
	if( ! Itr->IsValidLowLevel()) 	continue;
	if(Itr->IsPendingKill()) 			continue;
	if(  !  Itr->bActorInitialized)	continue;
	//~~~~~~~~~~~~~~~~~~~~~~~
		
	Itr->SERVER_SetGameMode(EnteringGameMode);
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

#No Change In Behavior

This crash is still entirely unresolved