#bActorInitialized
I added a check thanks to Neil to see if Actor is initialized properly
if it did not get initialized properly during spawn I delete it, an I also run this check when switching to Game Mode / when the actors start moving aorund
//Evolvers
for ( TObjectIterator Itr; Itr; ++Itr )
{
//Evolver is Valid?
if( ! Itr->IsValidLowLevel()) continue;
if(Itr->IsPendingKill()) continue;
if( ! Itr->bActorInitialized) continue;
//~~~~~~~~~~~~~~~~~~~~~~~
Itr->SERVER_SetGameMode(EnteringGameMode);
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#No Change In Behavior
This crash is still entirely unresolved