I’m getting this now loading one specific umap out of many (others seem to work). This is after moving too 4.9 Preview 3.
I don’t have any blueprint tabs open.
It’s not quite 100% - perhaps 80%.
Recent output:
[2015.08.12-18.42.26:219][219]LogReferenceChain: Generating reference chains …
[2015.08.12-18.42.26:220][219]LogReferenceChain:
[2015.08.12-18.42.26:221][219]LogReferenceChain: External Referencers:
[2015.08.12-18.42.26:222][219]LogReferenceChain:
[2015.08.12-18.42.26:224][219]LogReferenceChain: (standalone) World /Game/Levels/HintScreenScene.HintScreenScene->CurrentLevel
The thread 0x2290 has exited with code 0 (0x0).
[2015.08.12-18.42.53:574][219]LogReferenceChain: Level /Game/Levels/HintScreenScene.HintScreenScene:PersistentLevel->UE4Editor-Engine.dll!ULevel::AddReferencedObjects() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\engine\private\level.cpp:255]
[2015.08.12-18.42.53:576][219]LogReferenceChain: AbstractNavData /Game/Levels/HintScreenScene.HintScreenScene:PersistentLevel.AbstractNavData-Default->CachedWorld
[2015.08.12-18.42.53:577][219]LogReferenceChain: (target) World /Game/Levels/DefaultLevel.DefaultLevel
Fatal error: [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.9\Engine\Source\Editor\UnrealEd\Private\EditorServer.cpp] [Line: 1773]
/Game/Levels/DefaultLevel.DefaultLevel still around trying to load …/…/…/…/…/…/Users//Documents/Unreal Projects/MM_04/Content/Levels/HintScreenScene.umap
World /Game/Levels/DefaultLevel.DefaultLevel [target]
AbstractNavData /Game/Levels/HintScreenScene.HintScreenScene:PersistentLevel.AbstractNavData-Default (ObjectProperty /Script/Engine.NavigationData:CachedWorld)
World /Game/Levels/HintScreenScene.HintScreenScene (standalone) (ObjectProperty /Script/Engine.World:PersistentLevel)
UE4Editor.exe has triggered a breakpoint.