Thank you for your reply. However, the solutions you provide we cannot exactly ship to players.
As mentioned in the post, drivers have already been updated, and it would be a bad experience to tell players to downgrade to DirectX11, burdening them with technicalities that players shouldn’t have to worry about.
To be clear, I am not looking for temporary solutions that we can apply to one or two developers that are having issues. The crash is happening on a shipping build, on a playtesting machine that is very much in line with what our players are projected to possibly have on release.