Unfotunately I don’t have a crash log since this is actually a freeze, but when I run Launch for “All_iOS_on_Hexium” the game builds and deploys successfully to the iPhone, but the editor freezes up. I then have to end the task and reload it to continue.
Any idea what might be happening?
Edit: Okay, it appears it only freezes if the output log is open. If I perform the build it’s fine, but as soon as I open the output log the freeze happens.
Howdy Antidamage,
Thank you for reporting this issue. Would you be able to attach your Dxdiag to this post? Also, If you create a new empty project and attempt to recreate this issue, does the freeze still occur? What version of UE4 are you currently on and is that build from Source or Binary?
Any additional information will be greatly appreciated.
Thanks and have a great day!
Hey Antidamage,
Just wanted to check in with you and see if this issue is still occurring for you. If so, could you please include the information asked for in the post above so that I may investigate the issue that you have been seeing,
Thanks and have a great day!
Hi Antidamage,
We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will offer further assistance.
Thank you.
Finally got around to testing it.
In 4.6.1 with a blank project it attempts to build for iOS then fails (because I haven’t set up provisioning) then seconds later the editor freezes. I suspect if provisioning was configured it would complete successfully then freeze as with the other probject.
Hey Antidamage,
Would be able to explain how i may be able to reproduce this issue internally? I had another team member test the issue and, without having the provisions set up, we were unable to build any project. Are you launching to the device a different way?
Also, what is the device that you are launching to?
Any additional information would be greatly appreciated.
Thanks and have a great day!
I think the device and whether the project builds are fairly irrelevant. The issue is basically that the editor freezes a short time after selecting this option:
http://i.imgur.com/YMc1Smc.png
This happens regardless of success or failure of the build process or presence of a device or provisioning profiles.
Choose option → Editor crashes (all situations).
Hey Antidamage,
Thanks for provided a screenshot of how you have been able to replicate the issue. I have had a couple of team members here test this issue on 4.6.1 internally have yet to see a crash or freeze of any kind.
Would there be any log files created when the editor freezes? You can use this route: Unreal Projects(NameOfProject)\Saved\Logs. Could you also attach your DXdiag to this post so I may be able to see what specs you are using on your PC?
Thanks!