Crash DLSS and TSR

So ye i finally got it to work. They changed the way it works from previous versions. DLSS replaces unreal upscaler in place.

You must enable :

  1. Temporal Upsampling and set TAA as anti aliasing method. (or u get those crashes)
  2. in DLSS plugin DLSS for your D3D12RHI or 11 and set dlss for editor viewports if you wish.
    The screen percentage then works for dlss, there are no extra dlss options like before.
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