Out of the blue unreal crashes 5.2 and 5.3 i reinstalled but still they crash and i do not know how to ask for support just send me here basically. Seems like they dont want use asking them anything. I have sent repots and done all i know to do but i have projects needing finished asap but all iget is crash when i run and try and do anything. Really freaking OUT!!!
Hey Stagehand. Welcome to the forums, I’m sorry that this is why you’re here.
But you can typically get some help- you need to get a crash to happen and take the crash log, then post it here. The log will typically show exactly why it happened, sometimes it doesn’t and you’ll need to check the “Saved” section and look for a crash log there
LoginId:fdef428b4bcf38eab9a421a98af263e9
EpicAccountId:517d586504454b2681f15f4486242bdc
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000110000000008
nvwgf2umx
nvwgf2umx
nvwgf2umx
nvwgf2umx
nvwgf2umx
nvwgf2umx
D3D12Core
dxgi
dxgi
dxgi
dxgi
dxgi
dxgi
UnrealEditor_D3D12RHI
UnrealEditor_D3D12RHI
UnrealEditor_D3D12RHI
UnrealEditor_RHI
UnrealEditor_RHI
UnrealEditor_RHI
UnrealEditor_RHI
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_RenderCore
UnrealEditor_Core
UnrealEditor_Core
kernel32
ntdll
thirdpeep.log (194.1 KB)
Breadcrumbs_RHIThread_0.txt (24 Bytes)
CrashContext.runtime-xml (140.4 KB)
CrashReportClient.ini (160 Bytes)
UEMinidump.dmp (867.3 KB)
Hey again Stagehand.
The most common reason behind exception_access_violation error is a program trying to access a particular memory location without read/write permission. Corrupted system files, such as system DLLs or registry entries, can also prevent applications from functioning properly and show you this error message.
So the first thing you need to do is make sure Unreal is running as administrator. If it still crashes with this error, I hate to break it to you… It’s probably your windows installation
OK so thanks for that I reinstalled windows and resintalled unreal and it still crashes. The only the new is my msi 4060ti GPU and it was running fine untill i installed a meta human thing. and now its just broken. I am in the middle of my first project for someone and it is going to ruin me getting started and getting more projects I do not know what to do or how to get help I am begging PLease Help me !
is there a way to be in direct contact with someone and get real help this has been 2 weeks and I am about to loose my mind
Hey Mind-Brain i may have found the issue. I think it was my new video card 3d settings in windows i reset to default and now seems to be ok. Man i lost everything resintalling windows too that really sucks but after all that it was 3d settings on my mso 4060ti 16G got the 16G so can run things better gotta upgrade my mem though i cant run a lot of the demo packages still only 16G ram needs 64 i guess on some of them.
Isn’t RHIT related to your GFX card? Have you updated your Vide card drivers to the latest version?
i have a brand new 4060ti with everything up to date a fresh windows install but it was the 3d settings i was using for gaming. I have not tested to see which one yet but I will and post. Maybe its something they can fix.
but yes its GPU related and it was a windows 3d setting. Sad part is i never knew you had to turn all this stuff on a video card. And man gaming came alive! but i just turn it all off for using UE for now anways.
glad you got it sorted out for
For me I have gotten this kind of crash:
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000254
UnrealEditor_UnrealEd!FStaticMeshVertexIterator::HasMoreVertices() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\VertexSnapping.cpp:107]
UnrealEditor_UnrealEd!FVertexSnappingImpl::GetClosestVertexOnComponent() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\VertexSnapping.cpp:374]
UnrealEditor_UnrealEd!FVertexSnappingImpl::GetClosestVertex() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\VertexSnapping.cpp:482]
UnrealEditor_UnrealEd!FVertexSnappingImpl::SnapDragDelta() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\VertexSnapping.cpp:753]
UnrealEditor_UnrealEd!FVertexSnappingImpl::SnapDragLocationToNearestVertex() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\VertexSnapping.cpp:859]
UnrealEditor_UnrealEd!FSnappingUtils::SnapDragLocationToNearestVertex() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\SnappingUtils.cpp:458]
UnrealEditor_UnrealEd!FLevelEditorViewportClient::InputWidgetDelta() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\LevelEditorViewport.cpp:2897]
UnrealEditor_UnrealEd!FEditorViewportClient::UpdateMouseDelta() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\EditorViewportClient.cpp:2281]
UnrealEditor_UnrealEd!FEditorViewportClient::Tick() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\EditorViewportClient.cpp:1410]
UnrealEditor_UnrealEd!FLevelEditorViewportClient::Tick() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\LevelEditorViewport.cpp:2514]
UnrealEditor_UnrealEd!UEditorEngine::Tick() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\EditorEngine.cpp:2020]
UnrealEditor_UnrealEd!UUnrealEdEngine::Tick() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\UnrealEdEngine.cpp:531]
UnrealEditor!FEngineLoop::Tick() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5825]
UnrealEditor!GuardedMain() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:188]
UnrealEditor!GuardedMainWrapper() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:118]
UnrealEditor!LaunchWindowsStartup() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:258]
UnrealEditor!WinMain() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:298]
UnrealEditor!__scrt_common_main_seh() [D:\a_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll
And to be fair, I do not know what the problem is. To give a small context when it shows up, so on my scene, I grab a object(a wall). Grab it’s transform, pressing alt + middle mouse click to move the transform as close to the object’s edge. And when I see there is like no space or tiny space away from the edge, while still holding alt + middle mouse button, I press V to snap the transform to the edge. But when I press V, the scene starts to slow extremly much and then the crash happens. And this is exactly the message that I get when doing that every time. But the weird thing is that there is some times, when I do exactly like that, the crash won’t happen. So, if anyone who do read this and do find the problem, is there a way for me to fix the problem from my end?