Hi slim_sheady19 - Thanks for watching the course! I’m really glad you found it useful. There’s an important different between the two systems - Python is too slow to run during gameplay, so for runtime applications you have to use either BPs or C++. There are some contexts where blueprints can be run in editor, like Editor Utility Widgets, but the typical application is for gameplay. As with any complex system, there are usually a variety of different approaches to problem solving, each with its own advantages. I use Python to gather and modify data and to build tools. As your example demonstrates, for these kinds of tasks the well documented Python API is hard to beat, even as a cheat sheet for Blueprints. Thanks again for watching the course and taking time to leave such a detailed and thoughtful question!
1 Like