Hello! First of all, thank u very much for the course, it was very helpful. My questions is, Im trying to make multiplayer game for two people, using P2P (listen server) connection. In online mode, everything works fine and Im able to play with my friend online. But i would like to integrate LAN mode too, for that Im using basic Unreal nodes “Create session” etc… I can create session, find that session but after attempting to join the session, Im left with error
LogNet: Error: UEngine::BroadcastNetworkFailure: FailureType = ConnectionTimeout, ErrorString = UNetConnection::Tick: Connection TIMED OUT. Closing connection... Driver = PendingNetDriver NetDriverEOSBase_0
It seems it casues line in config:
[/Script/SocketSubsystemEOS.NetDriverEOSBase]
bIsUsingP2PSockets=true
But without that, online connection is not working… Do you have some solution or workaround for this? Thank u