@Samvangelist hey sam thanks for making this tutorial but I’ve been banging my head against a problem with the projectile movement component in the ball blueprint for the last 4hrs, I can’t for the life of me get the ball moving, I followed the instructions but the ball just spawns and sits there in front of the player bat. I set up all the projectile components properties: Initial velocity, Max velocity, Gravity scale to 0, Allow Bouncing, Bounciness, Friction, Max Sim Iterations, Interp Movement and Rotation, and Velocity
(One thing about velocity, in the tutorial I can see in one of the screenshots, you’re setting the X velocity to 2, when I hover over the Initial Velocity property it says that when this is set to something bigger than 0 the velocity is going to be treated as a Direction if that’s the case am I right in thinking that using 2 or 1 or any other number for the X velocity component would only let UE5 know in which direction the Ball should move?)
Thanks for any help