Course: Creating Procedural Geometry-Based Clouds

For anyone else looking for the answer to this (as I was just now). You CAN still create the same material from this video in UE5.

Instead of plugging into “world displacement”, plug into “world position offset” and it will work. Additionally, you can enable tessellation in the material settings, then the displacement node becomes available.

Also, thanks to Paul Neale for making this tutorial. Very quick yet still explained everything well.

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