Will this also work with GAS companion plugin?
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Will this also work with GAS companion plugin?
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Using the newest UE 5.8 version.
It has been some time since your post, and I am VERY new still (I hope I get this explanation right
)… but it looks like simply adding the Event Possessed node within the BP_ThirdPersonCharacter EventGraph, and following the directions as follows works. There’s no need to worry about the sequence node, or linking to the Enhanced Input System.
The initial jump command is linked to the IMC_Default mapping (inside the input folder). Once the original Jump is disconnected the IMC mapping no longer triggers Jump, it triggers the ASC JumpSpecHandle. <— the “jump ability”