Course: Build a Third Person Character from Scratch

I’m gonna make more or less the same complaint as the previous course in the “welcome to game dev” learning path. I dislike that we are casually going through everything so quickly. There is some decently complicated stuff being breezed over in these tutorials and it bothers me.

As an example, in one of the videos in this course, we build a function that makes use of a node that has delta time as an input pin. Now, because of my previous game dev experience, I know what delta time is. But do newbies? Is anyone going to explain what delta time is? How about the other 20 pins being put to use in this function we are crafting?

Simple fact is, this tutorial covers a lot of actually complex tools. Am I really learning anything from this video? Maybe. Maybe it is meant to be a quick breeze through a high level look at the engine. I’m skeptical that this is all that helpful. How is someone supposed to properly create anything without a proper understanding of the tools?

I’ve just about completed step 4 of the “welcome to game dev” learning path, and realistically I don’t know if I could build any of these projects myself off the top of my head, largely because I don’t comprehend in any detail the tools I’m using.

Animation Blueprint: Character Pauses Mid-Air After Jump (UE5.2)

Hello everyone. I’m having an issue at the end of video 12 (Adding Jumping to Animation Blueprint). I think I’ve followed the video exactly, but when I press the spacebar, the bot jumps, then begins to fall, and then… stays suspended in mid-air for about two seconds before touching the ground. It looks like there’s a problem during the transition between the A_Bot_Fall animation and the A_Bot_LandIdle animation. I’m working with version 5.2. Thanks in advance, and thanks to the author for the great video.