I’m gonna make more or less the same complaint as the previous course in the “welcome to game dev” learning path. I dislike that we are casually going through everything so quickly. There is some decently complicated stuff being breezed over in these tutorials and it bothers me.
As an example, in one of the videos in this course, we build a function that makes use of a node that has delta time as an input pin. Now, because of my previous game dev experience, I know what delta time is. But do newbies? Is anyone going to explain what delta time is? How about the other 20 pins being put to use in this function we are crafting?
Simple fact is, this tutorial covers a lot of actually complex tools. Am I really learning anything from this video? Maybe. Maybe it is meant to be a quick breeze through a high level look at the engine. I’m skeptical that this is all that helpful. How is someone supposed to properly create anything without a proper understanding of the tools?
I’ve just about completed step 4 of the “welcome to game dev” learning path, and realistically I don’t know if I could build any of these projects myself off the top of my head, largely because I don’t comprehend in any detail the tools I’m using.