Loved you tutorial totally upto the point !! Came here after reading the book “Blueprints Visual
Scripting for
Unreal Engine 5” Your tutorial helped me a lot in summing up the stuffs !! THANKS FOR YOUR HARD WORK !!
I am loving this course! On 5, Variables, I wanted to point out the confusing names. between DoorLever and LeverDoor… still loving this! Update: Having a new issue I can’t solve. Module 8 - Event Dispatchers. Inside GM_BPCommunication, Event dispatchers, CollectibleCountUpdated, I am totally unable to add a new parameter for Integer. ‘Pin New Param doesn’t match any parameters of function CallCollectibleCountUpdated_DelegateSignature’ ?
Update: So, I restarted my PC today (for the update to play Halflife 2 RTX demo and suddenly, ‘Count’ was sitting there like ‘Wut U lookin at?’ … I DONT KNOW Why my computer is a rebelious teenager T.T but it is.
I am tinkering with the collectables, and I cannot figure out how the default collectables (pickup able) Booleans are being set to true therefor being destroyed on pickup. I made a child of the master pick up blueprint and everything works right except it is not being destroyed on pickup. I can easily fix this, but my question is how are the default collectables being destroyed when their (pickup able) Booleans are all set to false with no code to set (pickup able) variables to true?
Ok, After some more tinkering I think I found out what was wrong.
In the Master_Pickup_BP, where the (Pickup Able) variable lives. I think something bugged on the level download and the default value of (pickable able) was displayed as false when it was actually set to true.
I discovered this by changing it manually to true, compiling and testing it out. Doing this made the collectable I made work as expected. Back in the Master_Pickup_BP, I switched (Pickup Able) default back to false and NON of the collectables were being destroyed. After switching it back to true, all of the collectables were being destroyed including the one I made.
I think my editor was bugged and the checkbox for (Pickup Able) appeared fasle when in the background it was actually set to true.