Counter of overlap actor increase by 2 and not by 1

hi,
sry for late reply, had a little work to do, but…
i made some tests and a little example, which works quite good :smiley:

ThirdPersonMap_AdobeExpress
i made a little pooler for the stars and if they are picked up they send all over interface.

the crude spawn code in game state



here is the pool and stars get generated

this is the player action (all use the same interface, player, star, widget


in boot the star gets new settings after coming from pool


and last the widget

hope it helps :slight_smile:

cheers :vulcan_salute: