Could we get a block-based Blueprint? And a cheezeburger?

That block based looks an awful lot like actual code, but with fancy boxes around the elements and visible parameters names. While I do agree that Blueprint could use less layouting (a mix of keyboard interaction and procedural layout could help a lot), that block system seems to be unable to replicate some of the flow shenaningans Blueprints are capable of without resorting to creating multiple functions and whatnot. The example blueprint you picked is the thing BP is worst at: plain old linear functions. How would you bind event listeners, execute delays and such things with blocks?