Could someone help me?

So here is one of the solutions reported in the comments of the video:

I realize this is super late but, this is a feature for the script as it was written and not a bug. You can fix this however by setting the first two branches after the first LineTrace to accepting an OR condition, with the other condition being “inspectable?”. So if inspectable is true(player is holding) then it won’t require the linetrace hit.