Could player cut down a tree made using the foliage tool?

Update: I ran into a problem when you have more than 1 type of foliage mesh placed, I should have it fixed tomorrow. The tutorial will most likely be less than 30 minutes long, I only have like than 30 BP nodes placed.

Basically each type of foliage mesh you place has a range of instance indexes, for example: Tree_Pine covers indexes from 0-72, Tree_Maple covers indexes from 73-184, and Bush_1 covers indexes from 185-190, I am just working on a macro that will convert an index into the each respective mesh’s index, for example: index 5 would be index 5 in Tree_Pine, index 91 would be index 18 in Tree_Maple, and index 186 would be index 1 in Bush_1.

Until then, here is another GIF, this one has some trees:

http://i1285.photobucket.com/albums/a586/jamendx3/Cutting%20down%20Foliage_zpsnzwzgocc.gif

Edit: Got the bug fixed, this is now working flawlessly, I can interact with foliage the same as if it were any actor now, very excited to post the tutorial in the morning when I wake up.