Corrupted Blueprint, fix?

Call stack, gonna check those logs. thanks for the help btw.

http://pastebin.com/raw.php?i=xNMGbKPk

also this:
D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.0\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp(1742): Assertion failed: !Obj->HasAnyFlags(RF_NeedLoad|RF_NeedPostLoad|RF_ClassDefaultObject)
Attempting to replace an object that hasn’t been fully loaded: EdGraphPin /Game/Blueprints/NewBlueprint.NewBlueprint:EventGraph.K2Node_CallFunction_13298.EdGraphPin_3758
UE4Editor.exe has triggered a breakpoint.strong text