If it’s possible, you also could start engine via Visual Studio, while the blueprint file is still in the content folder, so after crash call-stack would give you more information on the issue. But if it’s a no go for you, just ignore that comment
If it’s possible, you also could start engine via Visual Studio, while the blueprint file is still in the content folder, so after crash call-stack would give you more information on the issue. But if it’s a no go for you, just ignore that comment