Correctly handling widget creation and removal

Technically yes but also no :smiley: Not all nodes are available in all contexts → here’s no player controller:

image

And yeah, modding :expressionless: not my area of expertise.


Anyhow, consider refactoring the logic in such a way that you repurpose an existing widget, one that gets created once.

Or improve your referencing game by assigning the value to a variable and then removing its value from the canvas and clearing it afterwards.