Hey, I have been trying to do so for some time and did found nothing about getting sprite from atlas, but at least a texture works with
UPROPERTY(EditAnywhere, BlueprintReadWrite)
TWeakObjectPtr<UTexture2D> image;
Cheers
Hey, I have been trying to do so for some time and did found nothing about getting sprite from atlas, but at least a texture works with
UPROPERTY(EditAnywhere, BlueprintReadWrite)
TWeakObjectPtr<UTexture2D> image;
Cheers