Coroutine function (Delay node) for c++

I wasn’t able to reproduce it, both timelines kick off in the same frame and start running when I tested it.

However, his posted graph above does have an issue that won’t feel very good: since he’s using the current location each frame as part of the lerp, it won’t be anywhere close to a linear curve and that could be causing the observed issue.

Cheers,
Michael Noland