Copy Variables between Blueprints

Yes, orange/yellow fields means conflict exist and those won’t be copied to target blueprints.
You can find more info and tool here (it’s free):

https://www.unrealengine.com/marketp…-transfer-tool

oh, and forum topic here:
https://forums.unrealengine.com/community/community-content-tools-and-tutorials/1543449-property-transfer-tool

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Do you mean copy all nodes, open txt editor, paste?

Hello, BrUnO XaVIeR!

This is my first message in this forum and i writing it to say “Thank you, for great tool!”

You can copy paste variables in 4.26.2. Just keep in mind if those variables were promoted from blueprint ( like on event begin ) or simply created by clicking add variable.

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Guess what ?
In 2023, i am wondering if there is now a copy/past solution of multiple variables beetween blueprints ? is there ? ^^

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Unreal engine 5.2 and nope you gotta wait unreal engine 8 or 12 for that.

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Guess what ?
In 2024, i am wondering if there is now a copy/past solution of multiple variables beetween blueprints ? is there ? ^^

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just signed in to further slag off epic for this ■■■■ show. blueprints are such a pain and they dont provide even the most basic operations like copy pasting multiple variables + functions between them. absolutely embarrassing.

a job that would literally take 2 seconds in c++ will now take me 2 days

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The same here.

No more free? :frowning:

There’s a lot of details involved in keeping things up to date on the Marketplace.

It was free for something like a whole year tho. Still very cheap, but Epic didn’t want to merge it (nobody reviewed the pull request) into the engine, so I keep it there on marketplace as a plugin.

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to be honest, I just ran into the same issue and watched the tutorial on the author’s FAB page, https://www.unrealengine.com/marketplace/property-transfer-tool

I’ve never heard of this tool before today and if you watch the video, it seems very valuable in this sense but this is why I choose to support creators. Excellent tool!

My only feedback to the developer of the tool would be to update how this functionality is explained in a new video using the UI’s from UE5 because watching the 6 year old video now doesnt seem to help much with those just getting started. Cheers!