Copy runtime objects to product viewer

Hi Flavien,
Thanks a lot for the answer.
We know the functionality of the productviewer_collector, but I don’t think it’s already programmed on the default one.
I’ll explain well what I need.

taking the example of the product viewer I would like to be able to copy the sphere while the game is running.
So for example you can have 10 balls instead of one during the game.
How do I do it inside unreal by pressing ALT + drag, but do it inside the game.

Moreover it would be interesting to constrain their movement only on the X and Y axes without making them move on Z, from their original starting position.

I attach image.
If the answer is too expensive, it’s also okay to tell me where I can study to get this result.

Thanks a lot.

Daniele