I have a box collusion zone, once the actor gets close enough to my character, it triggers opens up a UI for interactions.
I want to save up interactions with each of the individual “copy” actors.
I want to get back to those actors later and add more options depending on my previous interactions with them.
If they are in range, from the main actor blueprint, I have an overlap check thingy:
Then after this, it scans through all “huntresses” and lets me know which one of the copies I am interacting with:
Finally in the UI I want to combine all this information:
Right now for example, whenever I destroy one of these actors, then save my game, I want to let my saved game know which one of these that I destroyed for the time I will load the game back up.
Atm I don’t know how to tell which of the 6 “huntresses” I killed. So when I load it back, I don’t know how to tell my game that “the actor at position X was destroyed don’t load that one”