Hi man ,
I have just attached that to my monster to show you a working example , so ignore the other links.
Question : why my duplicated “Weapon_Fire_event” dont work ?
Answer : Only 1 node for event is allowed. you can duplicate but it will never get called.
Tips: You can avoid this just putting in the node_ “sequence” you can pin out more action.
Question: I am doing it right?
Answer: Clone all that nodes was a waste of work.You can call an event with different inputs.
Question : I have to remake my blueprint?
Answer: Take some moments to think what you really need. here my tips.
Tips: To, fire with both the cannon with a delay . So you should just call Fire_event once. And then the fire event will fire with the left cannon, and then after a delay , with the second cannon.
To do this you should not use my last blueprint, but rearrange your first.
You sure, can check if the enemy is at right distance before call the event fire ! ( not in the fire event )
Otherwise if you want use the cannons separately. Like…
Of is a human , shoot with the left rifle… no its a tank shoot with the right cannon!
You can use my last blueprint. selecting a event on the right there is a setting where you can add inputs.
When you call the Fire_event you write in the name of the socket , and so many other things like the type of bullett.
Then in the event you pin out that input to full the specs of the spawn.
I hope its clear enough ![]()