Hi Jamie, thanks for the speedy reply.
Awesome! Looking forward to giving those a go in 4.3!
In my current 4.2.1 build, when cooking and packaging from the Editor the resulting StagedBuild never contains all the SkelitalMeshes contained in the ‘Alway Cook’ directory - Only those referenced directly in a existing blueprint.
My Packaging settings are as follow:
The way I am determining if they exist is by running the game and noting their absence and looking in the J:\Game Projects\Active\Unreal Projects\SHMG\Saved\StagedBuilds folder, which appears to be created when File->Package Project is ran. My knowledge of the Cook and Package process is very limited so please correct me on this.
In addition I went ahead and tried to use the RunUAT.bat with the -CookDir param with no success. My full cmd was
RunUAT BuildCookRun -project="J:\Game Projects\Active\Unreal Projects\SHMG\SHMG".uproject -Build -noP4 -platform=Win64 -clientconfig=Development -serverconfig=Development -cook -maps=AllMaps -compile -stage -archive -CookDir="J:\Game Projects\Active\Unreal Projects\SHMG\Content\Character\PartsTest" -archivedirectory="J:\Game Projects\Active\Unreal Projects\SHMG\UATBuilds"