I think it was that, but i suspect that is difficult to make udk work wih a 64bit dll.Not that i need it anyway.
On the other hand im struggling to find some info on FrontEnd. There is a option called ‘‘Launch Options’’ with a prefixed command ‘’ -seekfreeloading ‘’ and some space next to it for more commands.If im not mistaking, there we need to place things like -dx11 -d3d11 or -sm5 for example to have dx11 as a prefix in the properties of the game exe launcher right?
Than why don’t they work? If i launch the cooked game from FrontEnd>Launch it does start in dx11 with one of the commands, but the final packaged build doesnt want to.
Is it because the defaut udk PackageGame (does not have the ability ??) to create automatically a desktop shortcut icon, which is needed?
Toglling on and off No Vsync doesnt seem to work neither in launch or a cooked game …